What's the best experience you've done this year?
Who's going to create the best one you do next year?
People are moving from things to experiences, and corporate spend is following.
Pre-seed · £250k SEIS
Three Doors
The Pixar of Escape Rooms.
Episode one: a spy thriller that reads you back.

90 seconds from the founder
Tom Ball: Tech agency founder · Builder of physical themed spaces: DeskLodge, £4m t/o, profitable, 12 years · Prototype hardware working today
03The big idea
An emotional high: starring in your own Hollywood movie.
- Tricks. Twists. Live actors. Real dilemmas, in private, with your own people, and no audience.
- Having studied several hundred of the world's best, there are eight key success factors. The rooms that deliver them all give exactly this feeling. They have never been seen in the UK.
- The eight live where three crafts overlap, and it takes all of them at once, tested and re-tested underneath.
04The opportunity
Billion-pound theme parks at one end. Hobbyist escape rooms at the other. Very few between.
- The middle stays empty because it's genuinely hard to create. That's our moat, not our problem: slide 8.
- Escaparium: the world's #1 room at 5x their own standard prices
- The Escape Game: 50+ venues, $61m revenue
- Meow Wolf: five permanent US cities, $200m+ raised

Meow Wolf · click to cycle
05The thesis
An AI-first company in a non-AI world.
Hollywood in front of the curtain. Server racks behind it. We sell the most human thing there is, and build it with the most leveraged company we can construct.
- More immersive · Endlessly repeatable · A fraction of the cost.
- We believe we can use AI better than any competitor, and the customer never sees it.
- AI multiplied the research too: several hundred of the world's best rooms torn down, 363 industry podcasts indexed, and a virtual panel of the industry's sharpest minds reviewing every design.
- And it's not a plan: the prototype is live. Every session is already a complete game record.

06FRINGE, the behavioural read
Every player leaves with FRINGE: a personality test scored on what you did, not what boxes you ticked.
- The incumbents (Belbin, MBTI, DiSC) ask you questions. FRINGE observes you under real pressure: what you said, what you chose, when you moved, how your heart behaved.
- Who people claim to be on a Tuesday vs who they were on Saturday night.
- It's why corporate pays up to £200pp for the same 90 minutes.

07Exceptional economics
An exceptional experience unlocks exceptional economics.
The multipliers compound: price per head * throughput * occupancy, then * sites. Same fundamental format, but a different episode, a different story.
Both columns are saved scenarios in our live model. Press right and move the sliders yourself.
| Traditional escape room | Three Doors | |
|---|---|---|
| New team every | 90 min | 12 min |
| Average teams per week | ~60* | ~200 |
| Blended price per head | £25 | £75 (£50 consumer, £150 corporate) |
| Square foot per room | 500 sq ft | 10,000 sq ft |
| Occupancy | 50% | 60%, two markets |
| Venue revenue per year | £270k* | £3.15m |
| Operating margin | near zero | 39% |
*Assuming three escape rooms at one location.
08Why us · Tom Ball, founder
This is hard to create. That's the moat. And I have a history of delivering exactly this.
- Hobbyists have the love but not the capital. Corporates have the capital but not the love. Holding this whole chain is the barrier, and it's why the middle of the market stays empty.
- Until Claude Opus 4.8 (2026), the economics of this many moving parts did not work. Now one AI-first founder ships what took a department. First mover on that unlock, in the least-AI category there is.
09The team
A tight, AI-powered core, surrounded by experienced experts.
The core is the founder plus two full-time founding hires: a Game Master / Physical Operator who owns the build-and-test cycle, and an Operations Manager who runs the machine. AI leverage is why three people can do what fifteen did five years ago.
Around them, senior specialists on tightly-scoped paid projects, each engaged with a view to a full-time seat as we scale. The two credibility-critical seats (behavioural science [PH: name], construction) are named before the seed closes.
Seed unlocks execution, not recruitment.
10The universe
This is episode one. We're building a universe.
Each experience stands alone in a single location. You do your local one, then travel for the next. Future locations are future episodes, then whole new series.
11The bet
To believe this is a £100m company, you only need to believe four things.
1 · People will love it
The recipe is proven by the world's best (slide 3); the testing engine (slide 5) exists to iterate until the gasp is reliable.
2 · They'll pay £50 to £150 a head
The band is empty (slide 4), the world's best already charge more, and corporates pay £175+ today for a classroom.
3 · The machine fills
Two markets want different hours of the same week; 60% blended occupancy is the category norm, not a stretch (slide 7).
4 · The margin survives contact
AI carries the cost structure (slide 5); 39% modelled at venue one, and the sliders are yours to move (slide 7).
That's the whole bet. Everything else (FRINGE validation, new episodes, licensing, the measurement layer) is upside on top, not load-bearing.
12The ask
£250k SEIS: prove the format before we're on-site.
Build + test in a plain warehouse until it's exceptional.
- Tech proven
- Format evolved
- Market proven
Build the venue against a proven, tested model with proven demand.
SEIS relief · a founder all-in · the cheque removes the two biggest risks before the expensive capital goes in.
Who are you really?
Three Doors
Tom Ball · tom@threedoors.co.uk · Three Doors Experience Ltd · CRN 16748951